﻿using Godot.scene.main;

namespace Godot.scene.s3d
{
    public class Spatial : Node
    {
		public const int NOTIFICATION_TRANSFORM_CHANGED = SceneMainLoop.NOTIFICATION_TRANSFORM_CHANGED;
		public const int NOTIFICATION_ENTER_WORLD = 41;
        public const int NOTIFICATION_EXIT_WORLD = 42;
    }
}
